The Agency Files: Part 2 - Super Science Equipment
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New Minor and Major Feats involving The Agency and extraterrestrial influences.
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New Weapons and Equipment based on super-advanced alien technology.
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20 unique scenario seeds that can be added to your Everyday Heroes games, or used to create your own.
Working with or for The Agency to defend Earth from extraterrestrial doom isn’t all black suits, sunglasses, and chromed-out sidearms—sometimes you need something a little extra to deal with the things that most humans aren’t ready to know are even here. Now, you have new and heavier weapons to deal with threats from the stars, tools to deal with their presence on Earth, and even ways to, hopefully, make bystanders forget that the whole thing ever happened! With a number of ways to add extraterrestrial and Agency influences and experiences to Heroes through new Feats, The Agency Files Part Two can add new assets and ideas to any Everyday Heroes characters or NPCs—if you believe in aliens, that is.
About This Book
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An 11-page supplementary Sci Fi Bonus Feature for the Everyday Heroes roleplaying game
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More information about and background setting for The Agency
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9 new Feats involving The Agency, Alien Technology, and Interactions with both
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10 new Agency pieces of equipment including four Weapons, five examples of Gear, and one Vehicle
- 20 unique Agency or alien-based adventure story seeds
The Agency Files: Super Science Equipment is an optional TTRPG supplement that’s designed for use with the Everyday Heroes™ roleplaying game. You need the Everyday Heroes Core Rulebook to understand and play the contents of this product.